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Epic Games Join O3DE Development Foundation?!?!

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Well, I bet you didn’t see this one coming. Epic Games, the makers of Unreal Engine, have just joined the O3DF, the open source development foundation behind the O3DE game engine (previously known as Lumberyard, previously based on CryEngine).

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https://gamefromscratch.com/epic-games-join-o3de-development-foundation/

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40 Comments

  1. Will Star Citizen rebuild its engine again?
    Cry engine, Star engine, Lumberyard? Now Unreal? 🤣

  2. I assume for EPICs push for the metaverse.

    We gonna need every major engine to be able to share code/assets to some degree in order to achieve the metaverse.

  3. Healthy competition is what this market needs to grab new developers from everywhere to fill this creative space. The best part about open game engines in general is that it promotes experimentation. There is plenty of room for failure and success without reflecting badly on UE. Lessons learned one way or another to test out the water for the metaverse. Why wait for Meta when you can have a community throwing stuff at a wall until something sticks and then pure gas on it. Nevertheless, if O3DE becomes a hit for the indie crowd, they will need Online Services that only the big players can provide, and Epic is happy to respond. Seems win win for all.

  4. Someone help me tell GFS to cover this tool!! https://youtu.be/-qAsUD5TkOQ
    It’s a guy working on a version of nanite for unity called nanotech! And he’s got an Indie gogo that needs a lot of help if he’s gonna make this happen! I can’t believe he hasn’t seen this yet, unless he covered it a awhile ago and I missed it!

  5. Whenever a large corporation like epic games invests in something you need to consider that they are much more than just the creators of unreal engine. They have their store and want to facilitate releases on it. They run epic online services which are meant to be cross platform and work in all engines, and interoperability is especially interesting because they're heavily investing into the metaverse so having common grounds to bridge the transition will help.
    And then there are anti monopoly laws and since unity are shooting themselves in the foot with bad leadership there isn't much competition left in terms of freely accessible engines. Heck even a bunch of proprietary ones are switching to ue5

  6. I have thoughts that such join might affect to the popularity of Cryengine, one of the competitors to Unreal, just like Godot makes it with Unity.

  7. I'm as astonished as you are. 😳
    What does Epic get from supporting O3DE and Godot?? Supporting Blender is understandable, but O3DE and Godot? 🤔
    Nice from Epic to give back, though. 🧐☝

  8. I would like to have a pure C interface to O3DE. So I could remote O3DE from Delphi.

  9. After EPIC's contributions to Godot, this seems like the logical next step. I suspect their goal is to make Godot and o3de (and maybe others) more attractive to developers that were considering Unity. Furthermore, if they can enable o3de to use the same industry standard workflows and tools (file-formats, etc.) as Unreal Engine, it becomes easier for studios to transition from o3de to UE. UE is still advertised as the most capable engine available to mere mortals, and once people run into all the different Cryengine quirks that are at the root of o3de, a transition to UE becomes very attractive.

  10. O3DE is still really immature from what I've seen, and not widely adopted. The current releases are missing so many features that I'm having trouble seeing what it is that has all of these big companies apparently salivating. Then there's the "metaverse" comment on the announcement, and I think it starts to get a little clearer. I think the big companies are getting meetings and brief's that the community is not privy to. Metaverse has become nearly synonymous with Cryptocurrency, and one could make the argument (not a great one) that Cryptocurrency is an open-source economy. If you get in early on a crypto project you're more likely to see massive profit potential; especially if the crypto project has big-name backing.

    My guess, and it is pure speculation, is that the big companies want in on the crypto-ponzi market and O3DE is going to be some kind of crypto integrated game-engine. There are tons of open source game engines out there that are actually being innovative and developing new technologies…O3DE doesn't really seem to be doing any of that. That means the only other motivation to back the project is for profit. Time will tell I suppose.

  11. I think this is a good thing… Epic games also supports(or at least supported) Godot engine and we need as many viable 3D gaming engines as possible to give people options to pick best engine for their games.

    Unreal Engine is good but it's getting bloated but blueprint is the best visual scripting language out there.
    Unity is going down hill and the CEO didn't help Unity at all.
    And Godot while doing really well it still has ways to go before it can fully compete with UE or Unity.

  12. No, I did not see that coming.

    But this doesn't transfer any licenses to Epic, doesn't let them change licenses, and they could make proprietary plugins regardless so they don't get any new power.

    So, it's not particularly concerning.

  13. If you look closer to the source code of O3DE, you will notice that they've removed the code from CryEngine. There is no game engine, only wrappers and utilities for using the AWS

  14. "deep integration of open source with commercial solutions" is the end goal, they want a foot in the door to ensure they can profit from open source(but not FOSS) software. It should always be clear that big companies support open source software for purely technical or logistical reasons, not to do with any commitment to the free principles.

  15. Epic: Let's lift the games making community in general with grants, and joining open source communities.
    Unity: Nah, eff it, increase the ads and malware.

  16. the thing about permissive licenses(MIT, BSD, public domain, Apache…) is because they can be used with commercial development, their is no down side for a business to not take everything the code does that is good and use it in their code. people contribute free labor to open source projects, meaning when a opensource project uses money it get's more labor per $1 spent. So when a company has some of their code outsourced to a opensource project they can buy features for cheaper then they can buy it in house. what they are buying is a feature that their competition can use but none the less is a feature. epics games business model is based around completed successful games, more features are always good, because they might help make completed successful games. unity is based around subscriptions, so having all the features plus features that others do not have is best. so when epic makes more features in the world it forces unity to integrate those features into their engine. even tho those features are just ones that everyone has and do not provide marketing benefits. it's basically the same thing the US did to the USSR in the cold war, force them to spend money on things that do not necessarily give a good return for them. it's shocking to me that both unreal and unity has not made a headless Godot dll library, so they could quickly benefit from all Godot's nodes, as Godot makes them, it's free code. Godot is best for 2D, they could both take that for development cost to link it.

  17. Best case scenario: Epic doing that in order to improve both UE and O3DE (things like interoperability etc).
    Worst case scenario: Embrace, extend, and extinguish (from Microsoft playbook) although I don't think it's the case

  18. Am I the only one who can't think of Any business "Motive" Epic game is playing here. this feels like a selfless "MOVE"

  19. Well, if Amazon would be intending to invest into Epic, it would make sense to have just one engine to maintain, and the best start is to ensure all project can be migrated easily…

  20. Just like they are funding the development of Blender and Godot, then. Epic knows damn well that if they are the only player in town, the industry will stagnate and not only will it slow innovation, but they will have trouble hiring people to work on their own product. I am not the biggest fan of the corporate side of Epic, but I have to respect the sheer amount of money they are putting each year into sponsoring open source projects.

  21. I like what Unreal is doing a lot. IMO any engine that doesn't ship with strong 2D support these days just isn't a first class engine. Maybe certain studios will find this engine as a great option, but without 2D this just isn't the engine when compared to Godot…

  22. Meanwhile, Unity buys a malware company and is in pockets of the US military complex.
    Definitely did not see that coming! Unreal >>>>> Unity, by miles. Still using Godot though 🤣

  23. They do it so they can force "metaverse" stuff down our throats after they've created a global media format (think one format for 3D and texturing, one to rule them all)…

  24. The reason Epic Games joined so they can never be accused of monopoly. In terms of 3D and portability nothing can really beat UE5 so they really have nothing to worry about by supporting O3DE and more competition for Unity is always good.

  25. At this point the term "metaverse" makes me sick. Even the fact that I could be benefited as a 3D assets creator.

  26. only conclusion I am getting that, epic doesn't see O3DE as their direct competitor in this time and if its inevitable for what future holds, they want it to be a partner more than a competitor. integrate it to fit asset store, epic launcher and services, it would be fine addition since if any dev teams wanted to use O3DE, they will hesitate why not go for UE, well putting Unity out of the picture cause its not in the same league.

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